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While you work, Leapter keeps checking your whole project for problems — a value of the wrong type, a call to a Blueprint that doesn’t exist, or a private Blueprint that nothing calls. Everything it finds is listed in the Findings panel, so you can fix problems before you test or release.

Open the Findings panel

Click the Findings tab in the right sidebar of the Blueprint Editor. When the project has errors, the tab shows a red badge with their number. The panel groups the findings by Blueprint. Each finding is either an error — something that keeps the logic from working as written — or a warning — something that works but is probably not what you intended. When the project is clean, the panel reads No findings across this project.

Work through a finding

For each finding you can:
  • Go to this finding — jump to the node or definition it is about. The node also carries a badge in the diagram, so you can spot problems while you read the logic.
  • Fix with AI — hand the finding to the Lab Agent. The agent proposes a fix, and you review it like any other agent change before it is applied.
Leapter re-checks the project after every change. To run a full check yourself, click Re-check the whole project.
Findings don’t stop you from editing or testing, so you can work through them in the order that suits you. Resolve them before you release a version to production.

What to do next

  • Test your Blueprint — run the logic with your own values once the findings are resolved
  • Test Suites — keep the fixed behavior covered by tests
  • Lab Agent — ask the agent to review the whole project with /review