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From Example Template

If you want to explore how Blueprints work before building your own, start with one of the built-in example templates. Each template is a fully working Blueprint that you can run, inspect, and modify.

How to create a Blueprint from a template

Step 1: Open the Create Blueprint page

When you open an empty project — one with no Blueprints yet — Leapter takes you straight to the Create a Blueprint page. If you don’t have an empty project, create one from the Projects page.

Step 2: Find the templates

Three example templates are available on the Create a Blueprint page. How they appear depends on which way you got there:
  • First Blueprint in a project — the templates are visible inline at the bottom of the page, under an OR START WITH AN EXAMPLE divider, alongside the Start with empty blueprint button.
  • Adding a Blueprint to an existing project — the templates are hidden behind a Browse examples button. Click it to reveal the cards (the button label flips to Hide examples).
The Create a Blueprint page with three example template cards visible — Hello World, Photo Price Calculator, and Extended Pizza Pricing The available templates are:
  • Hello World — greets the user by name if provided, or falls back to a default “Hello, World!” message using simple conditional logic
  • Photo Price Calculator — implements multi-branch pricing to set the price per photo based on its size, including handling for unsupported dimensions
  • Extended Pizza Pricing — multi-stage logic that calculates the total cost of a pizza order, incorporating conditional pricing for size, premium extras, promotional codes, and weekend surcharges

Step 3: Select a template

Click the card for the template you want to use. Leapter creates a copy of that Blueprint in your project and opens it in the Blueprint Editor. The Blueprint is fully yours — any changes you make only affect your copy, not the original template.

Learning from templates

Templates are a great way to understand how Blueprints are built. When you open one, explore these areas:
  • Contents sidebar (left side) — see how the project is structured: Type Definitions, Inputs and Outputs, and the Blueprints
  • Inputs and Outputs section — see how parameters are defined and what types they use
  • Embedded diagram — follow the flow from the Start node through decision branches, assignments, and return nodes
  • Maximized Diagram view — double-click a Blueprint in the Contents sidebar to fill the canvas with its diagram
To go deeper into how the editor works, see The Blueprint Editor.

What to do next

Once you’ve explored a template:
  1. Test it — click the green play button to run it with sample inputs and see the outputs.
  2. Modify it — change a condition, add a new branch, or adjust a calculation to see how the Blueprint responds. Use inline editing or AI editing.
  3. Build your own — when you’re ready, go back to your project and generate a Blueprint with AI or start from scratch.