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Projects are the top-level containers for your Blueprints. Every Blueprint belongs to a project, and you manage all your work through the Projects page.

The Projects page

Click Projects in the left sidebar to open the Projects page. This is also the first screen you see after logging in. Each project appears as a card showing: You can search for projects by name using the search bar, or use Filters to narrow the list. The menu on each card has Edit Project, Share Project, Export Project, and Delete Project entries — Share Project opens the share dialog directly (see Sharing).

Create a project

Click Create New in the top-right corner of the Projects page. The Create a Project page opens. The Create a Project page with a prompt field, Create project button, and a link to start with an empty project instead You have two options:
  • Describe your logic and let AI set up the project. Type a description of what you want to build, then click Create project. Leapter creates the project, generates the Blueprints needed for the logic, and opens the editor.
  • Create an empty project. Click or create an empty project below the prompt field. Enter a Project name (required) and an optional Description, then submit. Leapter creates the project and takes you straight to the Create a Blueprint page so you can add your first Blueprint.
The new project appears on the Projects page once it’s created.

Open a project

Click a project card to enter it. The project opens directly into the Blueprint Editor — you see the Specification view with all the project’s Blueprints listed in the Contents sidebar and their diagrams embedded inline. There is no separate “blueprint list” page inside a project. To switch between Blueprints, use the Contents sidebar; to focus on one, double-click it to maximize. To add a new Blueprint, use the + affordance in the editor.

Delete a project

  1. Find the project on the Projects page.
  2. Click the three-dot menu on the project card.
  3. Select Delete Project.
Deleting a project removes it and all its Blueprints permanently. This action cannot be undone.

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